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Profile[]

  • Voltes V

    Voltes V

    Height
    58 meters
  • Weight
    600 tons (corrected; not 5 kilograms)
  • Flight Speed
    Mach 20
  • Components
    Volt Cruiser (head), Volt Bomber (arms), Volt Panzer (torso), Volt Frigate (legs), Volt Lander (feet)


Weapons/Attacks[]

Neo Super Robot Wars[]

Voltes V (Combined)[]

Name Base Attack Max Upgrade Range Hit Probability EN Cost/

Ammunition

Gatling Missile 3150 1~4 ±0% 8/8
Voltes Punch℗ 3260 1 +10% N/A
Chain Knuckle℗ 3500 1 +5% N/A
Grand Fire℗ 3650 1 +10% 10 EN
Choudenji Strings℗ 3700 1 +10% 10 EN
Voltes Bazooka 3750 2~6 -15% 2/2
Bolt Laser 3770 1~7 -5% 10 EN
Voltes BeamⒷ 3910 1~6 -5% 15 EN
Tenkuuken℗ 4300 1 +10% 10 EN

(120 Will)

Choudenji Whip 4330 1~5 ±0% 20 EN

(100 Will)

Choudenji Gomu℗ 4500 1~3 +8% 3/3
Tenkuuken V Slash℗ 6150 1 +20% 80 EN

(130 Will)

Choudenji Ball V Slash℗ 6950 1 +25% 120 EN

(140 Will)

Volt Crewzer[]

Name Base Attack Max Upgrade Range Hit Probability EN Cost/

Ammunition

Vulcan℗ 2150 1 +35% 4/4
Cruiser Missile 3230 1~6 -5% 4/4
Cruiser Boomerang℗ 3300 1~4 -10% 2/2
Cruiser Arrow 3380 1~6 ±0% 4/4
Cruiser Cutter℗ 3600 1 +20% N/A

Volt Bomber[]

Name Base Attack Max Upgrade Range Hit Probability EN Cost/

Ammunition

Bomber Ring℗ 3170 1 +5% N/A
Bomber Missile 3220 1~6 -5% 4/4
Bomber Fork℗ 3500 1 +15% N/A
Bomber Bomb℗ 3650 1 -15% 2/2

Volt Panzer[]

Name Base Attack Max Upgrade Range Hit Probability EN Cost/

Ammunition

Volt Cutter 3160 1~5 -8% 4/4
Panzer Missile 3250 1~6 -5% 4/4
Panzer Knuckle℗ 3400 1 +10% N/A
Panzer Arm℗ 3800 1 -10% N/A

Volt Frigate[]

Name Base Attack Max Upgrade Range Hit Probability EN Cost/

Ammunition

Repair Module℗ Unable to upgrade 1 ±0% 2/2
Neptune Rock℗ 3150 1 +5% N/A

(usable only in water maps)

Frigate Missile 3270 1~6 +10% 4/4
Frigate Laser 3380 1~7 +20% 5 EN

Volt Lander[]

Name Base Attack Max Upgrade Range Hit Probability EN Cost/

Ammunition

Lander Shuriken 3140 1~4 +35% 8/8
Lander Missile 3240 1~6 -5% 4/4
Lander Drill℗ 3360 1 +15% N/A
Lander Concrete℗ 3530 1~3 -10% 2/2

Super Robot Wars A[]

Name Base Attack Max Upgrade Range Hit Probability
Gatling Missile 3550 2~5 +15%
Voltes Bazooka 3950 3~6 ±0%
Choudenji Gomu℗ 4150 1~3 +15%
Tenkuuken℗ 4350 1 +15%
Tenkuuken V Slash℗ 5250 1 +20%

Super Robot Wars R[]

Name Base Attack Max Upgrade Range Hit Probability
Gatling Missile 2900 2~4 +40%
Voltes Bazooka 3300 3~5 +35%
Choudenji Gomu℗ 3500 1~3 +40%
Tenkuuken℗ 4100 1 +5%
Choudenji Smash℗ depends on the attacks of Voltes V's Choudenji Gomu and Combattler V's Choudenji Yoyo 1~3 +40%
Tenkuuken V Slash℗ 4600 1 +30%
Choudenji Ball V Slash℗ 5000 1~3 +20%
Choudenji Spin V Slash℗ depends on the attacks of Voltes V's Tenkuuken V Slash and Combattler V's Choudenji Spin 1 +30%

Super Robot Wars J[]

Name Base Attack Max Upgrade Range Hit

Probability

EN Cost/

Ammunition

Critical

Probability

Choudenji Strings℗ 3400 1~6 +30% N/A +20%
Choudenji Gomu℗ 3600 1~5 +20% N/A +10%
Voltes Bazooka 3800 2~6 -20% 10/10 Ammo +20%
Tenkuuken℗Ⓒ 3800 1 +40% 10 EN

(110 Will and Chain Combo Skill)

+30%
Tenkuuken℗ 4000 1~5 +40% 10 EN

(110 Will)

+30%
Tenkuuken V Slash℗ 4800 1~4 +30% 30 EN

(120 Will)

+20%
Choudenji Ball V Slash℗ 5400 1 +20% 50 EN

(130 Will)

+10%
Grand Dasher Tenkuuken℗ depends on the attacks of Voltes V's Tenkuuken and Combattler V's Grand Dasher 1~5 +30% 30 EN

(120 Will, required for both Voltes V and Combattler V)

±0%
Choudenji Spin V Slash℗ depends on the attacks of Voltes V's Tenkuuken V Slash and Combattler V's Choudenji Spin 1 +30% 50 EN

(130 Will, required for both Voltes V and Combattler V)

±0%
Weapons Description
  • Chain Knuckle
    A chain attached mace from within each arm.
  • Gatling Missiles
    Missiles from the fingers.
  • Grand Fire
    A flamethrower from the belt buckle. This ability is not used in the live-action remake until Episode 51. A contrast to the original anime, the color of its flamethrower from the Grand Fire are gold.
  • Voltes Bazooka
    A bazooka in each wrist, right one is used much more often. The bazooka in the anime was based on an arm cannon or an Ammo Box 50. In the live-action remake, it was an actual bazooka that shoot missiles. In Episode 51, it was used on the left instead of right.
  • Choudenji Beam (Bolt Laser)
    A purple beam from the chest. It can also fire a smaller green version.
  • Choudenji Wave (Voltes Beam)
    A greenish/whitish/yellowish beam that has oblong like projectiles riding the beam. In both anime and the live-action remake, it was called as Ultra Electromagnetic Beam. In the live-action remake, the yellowish beam with oblong like projectiles are now translucent and the beam itself resembles a full-powered beam.
  • Ultra magnetic Strings/Whip (Chōdenji Sutoring)
    Both metal belts, used to launch super electromagnetic tops although they can also be used as whips. They are called strings when used alone, but are called whips when they are used in conjunction with the tops. In both anime and the live-action remake it was called the Ultra Electromagnetic Whip.
  • Ultra magnetic Tops (Chōdenji Goma)
    A pair of bladed tops stored in the chest that can home in on targets. In both anime and the live-action remake it was called as Ultra Electromagnetic Top.
  • Sword of Heaven/Laser Sword (Tenkūken)
    A sword stored on the chest, summons lightning to make itself more powerful. Starting in episode 25 it can also throw super electromagnetic balls to hold targets in place. In the anime, the handle of the sword is formed when it decided to use and it elongates the blade. In the live-action remake, the blade of the sword was formed using the steel-like metal pieces when it was used. Upon unleashing its Ultra Electromagnetic Ball, the blade of the sword will be embbeded with lightning after charging and the ball now resembles a fireball projectile rather than a lightning disc projectile in the anime.

Combination Attack[]

  • Choudenji Smash
    Voltes V throws his Choudenji Gomu on the opponent while Combattler V charges towards the same target with his Choudenji Yoyo.
  • Grand Dasher Tenkuuken
    Voltes V rides Combattler V in Tank Mode while using Grand Dasher and jumps before Combattler V's attack impacts, landing a straight slash afterwards.
  • Choudenji Spin V no Jigiri
    Combattler V creates an energy tornado that keeps its opponent in place for a short period of time. Sometimes, Voltes V helps Comabattler V firing a Super Electromaganetic Ball at the same opponent with its sword. In all versions, Voltes V holds the opponent in place with a Tenkuuken V no Jigiri. Combattler V proceeds to spin extremely fast, turn its body into a large drill of lightning, and ram itself through the vulnerable opponent.
  • Choudenjii Reppu Seikenzuki
    Combattler V forms a tangible energy trail from its chest and Voltes V fires a Super Electromaganetic Ball at the same opponent with its sword. Daimos rides on the energy trail to the opponent and launches a powerful punch which shatters the enemy robot's interior as the fist goes through the enemy.

Video Gallery[]

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